| Art of War RPG ( @ 2011-03-06 17:41:00 |
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| Entry tags: | ♦basic information |
Someone once told me that with great power comes great responsibility. That's usually thought of as a lesson for children. A simple injunction to do the right thing. But there's nothing simple about it. - Iron Man, World War Hulk
Imagine if you suddenly woke up to find that reality as you know it has changed. Cultural norms have taken a drastic turn. What was considered state-of-the-art is now obsolete. But this can't be normal for everyone else...can it? The year is 2012. Our M-Day has already occurred, shifting the comforts of a 1960s-era reality to a very harsh and blinding new world. Mutants, costumed criminals, and superheroes alike are struggling to find their rightful place, while 'modern' mutants face the same dangers and prejudices found even nearly fifty years ago. But time marches on no matter what. The battle is far from over. Where will you stand, and what will you stand for? ______________ Marvel: Art of War is an alternate universe game set in New York state. Residents of the Xavier Institute work to promote peace, both personal and political, while Magneto prepares his Brotherhood for a fight to protect mutantkind from persecution and extinction. Modern Characters vs. 1960s Reality Characters: At game start, the year was 1963. But at the conclusion of a game-wide group plot, the Scarlet Witch altered reality for all characters involved. This shifted the original 1963 reality to a reality which occurs in the present day. New applicants have a choice of either having their character be from this modern age or shifted from the 1963 reality along with all characters present in the game from April 2011-November 2011. |